PRATAMA, A. B.; AZHARI, M. F. Designing a Mobile Application Based on Gamification Method to Increase Muslims Reading Interest. Khalifa: Journal of Islamic Education, [S. l.], v. 4, n. 1, p. 63–78, 2020. DOI: 10.24036/kjie.v4i1.35. Disponível em: https://kjie.ppj.unp.ac.id/index.php/kjie/article/view/35. Acesso em: 16 sep. 2024.